Lordship and Security

Ep03 Part1

Learned some general information in Silverymoon about Netheril and Redski.

The university is strongly against redski, but the military doesn’t see him as a worthy threat. There isn’t much animosity toward Netheril and no knowledge of the Dark Mistress.

The Party went towards the ruins of Darkmoon to look for the Dark Mistress, and ran into a fight at a tavern that broke out with some werewolves. A drunk was killed and a were wolf, the rest were driven off.

Now what to do about the dead and the tavern.

Ep02 Part2

Players rolled a 30 for knowledge history of the Darkmoon Ruins. Were able to catch up to the kidnappers and quickly defeat them. Ankhegs were only level 3, but proved well by grabbing and running. Players failed history check for Rash.

Party rolled a 30 for heal and cured the drug in Elros. Learned about Redski and returned to Silverymoon.

Next up is to level up to 9 and raid Redski’s tower.

Start Episode02


Players arrive back in Silverymoon.
They notice the cold front but know(high nature check) that it isn’t severe weather.

They meet with RW who is dissappointed they lost the gem to Redski, but doesn’t fault them. He directs them to Elros.

Party goes to see Elros, but his office is closed. Meet a student out front who mentions him leaving with Apprentice Danica about some robes. They fail a street wise check, but go talk to RW who tells them where the staff gets their robes.

The characters go to Marie’s clothing store and find it closed. They notice some noise inside, knock on the door and it goes quiet. Expected Zane to sneak in as a small creature, but instead they looked in the windows and noticed some people. Zane called out that she saw them and they started running. Asher broke down the front door and was attacked by a cockatrice. Regdar broke in the back door and was attacked by a couple thugs.

The fight was rough, but Regdar dealt out some serious damage (using all his dailies) and Zane kept a thug from escaping. After defeating the occupants of the shop the party found a note.

Need to roll history checks on Rash.

Episode 01 Part 3

Players learned the wizard was Redski and that he was behind the figurine of gibberling summoning.

Players did not learn why he wanted the gem.

Players tried to keep it from him.
Lukan had the gem, and was dominated. A vampire got the gem, then moved to hand it over to Redski. Redski fought a little bit, but not much. After seeing his vampires shadow shroud go down and having the gem he turned invisible and teleported/flew away. The players killed 2 vampires and another one got away barely alive.

Episode 01 Part 2


Players took an extended rest before venturing on after the battle with the spiders.

Players went into the ruins of Greyston. They avoided the lizardfolk, but when opening the door to the captains quarters they were discovered. Massive battle against the lizardfolk, one ran off to get reinforcements into the captain’s quarters, but was stopped before getting too far.

They took a short rest before continuing into the treasure room where they quickly and easily defeated the hostiles. Now they have emerged from the ruins and are confronted with an elf wizard and some vampires.

Episode 01 Part 1


Summarized the completion of Episode 00, then ran a brief dialog with Richard Worthington, who asked the PCs to find the Gem of Rime while he looked into the figurine of gibberling summoning.

Episode00 part 2 Recap


  • Party found figurine then identified it
  • Party destroyed figurine of gibberling summoning – releasing the magic smoke.
  • Party learned about Thomas Birch receiving it from R.W. Who he thought was Richard Worthington. Alan had a history check also reveal Redki as an option.

Hand wave the end of Episode00

  • Relief comes to town – players need to ID some craftsmen
  • Players return to Everlund and talk to commander Damien. Quest reward?
  • Follow up on R.W. – Richard Worthington is a professor at the Silverymoon University.

Link in to Episode01

  • Perhaps Richard Worthington can provide this quest.
2011/06/17 Review

Played through the fight at Oak Mill. Players discovered the figurine and destroyed it. Learned of the events of the attack. Learned of Richard Worthington, and a little of Redki.

Need to figure out how the package got to Oak Mill.

The battle with the gibberlings was difficult but the party won. Would have gone better if the players knew the characters better.

2011/06/17 Recap

Recap: 06/01/1479DR

  • The party was in Everlund, when the merchant Cooper Silverhand informed Commander Damien that the town of Oak Mill was under attack during the night.
  • Command Damien hired the party to go help, and provided horses to get there quicker.
  • Reinforcements/relief should be on the way.
  • The players failed the skill check and it took them longer than 6hrs.
  • The players were also attacked by a group of beetles eating carrion, and avoided an ambush from some panthers.
  • Describe climate and time of year.
  • Quests: Rescue Oak Mill
2011/06/10 Review

Talked to Alan about character backgrounds, modified his to be honorably discharged from military, due to temper/pride, but remains a contact.

Worked through Episode00. Arrived at Oak Mill and ended for the night.

Introduced Commander Damien as the quest giver for helping Oak Mill.
Introduced Party to each other. Made some ties and a few conflicts. Perhaps review them.

Party relationships:
Meeting: Ash/Ember met Regdar/Zanne when Ash/Ember where traveling north from Calimshan through the wilderness. Ash/Ember met Lucan in the Luraur region, probably in the cities/towns.
Ties: religion
Conflicts: Lucan conflicts with Ash/Ember’s personalities.

To Do:

  • Give the players the name of the town. Oak Mill
  • Make encounters harder… but the two encounters were written to be easy.
  • More movement in encounters.
  • Review ties/conflicts
  • Introduce Redki
  • communicate time of day – players failed skill challenge, so they got lost/turned around/delayed and it is later now.
  • add flavor text/detail to battle
  • allow tactics to be used to prepare for a battle
  • Work on roleplaying more; opportunity with the NPCs of Oak Mill

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.